Hier werden die Regeln vom Kartenspiel Durak kurz und knackig erklärt. Durak ist in Russland sehr beliebt und wird oft in der Transsib gespielt. von Ergebnissen oder Vorschlägen für "Durak (Kartenspiel)". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien. Der Durak muss die Karten mischen und wird dann als Erstes angegriffen. Das brauchst du: Spieler; Kartendeck mit 36 oder 52 Karten (es.
Durak (Kartenspiel)Herkunft des Kartenspiels Durak stammt aus Russland. Durak wird als Dummkopf übersetzt. Hier findet ihr alles über die Spielregeln als auch über die. Der Durak muss die Karten mischen und wird dann als Erstes angegriffen. Das brauchst du: Spieler; Kartendeck mit 36 oder 52 Karten (es. von Ergebnissen oder Vorschlägen für "durak karten". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand.
Durak About This Game VideoRussisches Kartenspiel DURAK - Erklärung
Wenigsten Online Casinos mГglich, bearbeiten Starspins Contact Number aktuell halten. - Secondary NavigationZum Glück gibt es für erste Trockenübungen die Möglichkeit Durak online gegen den Computer zu spielen.
Playground Workshop About. Log In. Sign Up. All these games are played no to find a winner, but to find a loser - the fool - who will be subject to various mockery, jokers, forfeits, etc.
The game consists of a series of attacks in which one player lead The game consists of a series of attacks in which one player leads one or more cards and another player the defender may try to beat them, in which case they are discarded from the game.
If unable or unwilling to beat the attacking cards, the defender has to pick them up. The aim is to get rid of all one's cards, and the last player left holding cards is the fool.
One of the punishments for the fool is the duty to deal the next hand, which is considered menial work. You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Sign In. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store. Browse Browse. Community Hub. Durak is a classical Russian card game.
While it requires strategical thinking, cheating is also a viable strategy as long as you don't get caught.
In the same spirit pay attention to your opponents or else you might get tricked and be left as the Durak! The game is best enjoyed with 1 to 5 friends.
All Reviews:. Popular user-defined tags for this product:. Sign In or Open in Steam. Title: Durak! Publisher: Funghisoft. The turnup remains part of the talon and is drawn as the last card.
Cards discarded due to successful defences are placed in a discard pile next to the talon. The player who has the lowest trump card will be the first attacker note that there is no obligation to play that lowest trump card as the first card.
The player to the attacker's left is always the defender. After each round of attack play proceeds clockwise. If the attack succeeds see below , the defender loses their turn and the attack passes to the player on the defender's left.
If the attack fails, the defender becomes the next attacker. A trump card of any rank beats all cards in the other three suits.
For example, a 6 of trumps beats an ace of any other suit. The attacker opens their turn by playing a card face up on the table as an attacking card.
The player to the attacker's left is the defender. They respond to the attack with a defending card. The defender attempts to beat the attack card by playing a higher-ranking defending card from their hand.
The defender must play a higher card of the same suit as the attack card or play a card of the trump suit there is no obligation to play the card of the same suit, you can use trump cards to beat off the attack anytime.
The defending cards are placed on top of the attack card overlapping it, so both cards are visible and it is clear which cards are attacking and defending cards.
After the first attack, if the defender is successful, the attacker may launch a new attack. If they cannot or if they pass, then the player to the left of the defender may start a new attack or pass the chance to attack to the next non-defender going clockwise around the table.
For each new attack which is defended successfully by the defender, the player who led that attack played the last attack card may start a new attack.
After the original attack, attacks can only be made if the new attack card matches the rank of any card which has already been played during that round.
If the player who led the last attack choose not to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table.
There cannot be more than six attacks in each round. Each new attack card is placed to the left of the last attack card and the defender plays their defending card on top of the new attack card creating a row of attack and defence cards.
The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.
All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.
Some variants only allow cards to be added to the attack once the first defending card has been played. At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.
In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.
In this case the round of attacks end and the player to the defender's left starts the a new round of attacks. If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.
In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.
At the end of each round of attacks against a defender, whether or not the defence was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.
The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender. The defender's final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.
If the talon is exhausted, and a player has played all their cards, they are eliminated from the game.